Crazy Eights Rules
Players:
2, 3, 4, (5+)
These rules are slightly different from the basic rules shown in the Wikipedia article...
The purpose of the game is to get rid of all your cards.
You can play any card of the same suit as the one at the top of the pile. Example: There's a club at the top of the pile, you can play any club.
You can play any card of the same rank as the one at the top of the pile. Example: There's a six of clubs at the top of the pile, you can play any other six.
You can play two or more cards of the same rank at the same time, but the first one of them must be the same suit or rank as the pile. Example: There's a club on the pile. You can play the 5 of clubs, the 5 of hearts and the 5 of diamonds all at the same time. You click on the 5 of clubs. Instead of it being played right away, it only gets selected. You can now choose to either play it alone by pressing the "Play" button, or you can click on others of the same rank to play them together.
If you have no card that you can play you can draw up to 3 cards from the deck. You can't draw if you have any cards that you can play in your hand. If you've drawn 3 cards and still can't play you must pass and the next player plays.
You can always play an eight, and then you can change the suit to whatever you want. The game will prompt you for the suit after you click the eight.
If the first card on the table is an eight when you start, then you are allowed to put down any card from your hand.
Object of the Game
The goal is to be the first player to get rid of all the cards in your hand.
Card Values/scoring
The player who is the first to have no cards left wins the game. The winning player collects from each other player the value of the cards remaining in that player’s hand as follows: Each eight = 50 points
Each K, Q, J or 10 = 10 points
Each ace = 1 point
Each other card is the pip value
Deal 5 cards one at a time, face down, beginning with the player to the left. The balance of the pack is placed face down in the centre of the table and forms the stock. The dealer turns up the top card and places it in a separate pile; this card is the “starter.” If an eight is turned, it is buried in the middle of the pack and the next card is turned.
The Play Starting to the dealer’s left, each player must place one card face up on the starter pile. Each card played (other than an eight) must match the card showing on the starter pile, either in suit or in denomination.
Example: If the Q of Clubs is the starter, any club may be played on it or any Queen.
If unable to play, cards are drawn from the top of the stock until a play is possible, or until the stock is exhausted. If unable to play when the stock is exhausted, the player must pass. A player may draw from the stock, even though there may be a playable card in the player’s hand.
All eights are wild! That is, an eight may be played at any time in turn, and the player need only specify a suit for it (but never a number). The next player must play either a card of the specified suit or an eight.
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